Maze+ making over $800 per day!

by treysmith on September 12, 2011

Hey Guys,

HUGE update today.  As I’ve mentioned before, if you have in app purchases in your iPhone App then you get a “snowball effect” after a few days.

Here’s what I mean:

If you are giving your app away for free, like I did with Maze+, then you’ll rack up a TON of downloads.

Some people will buy something inside your app immediately, others might wait a few days… or even a month.

The cool thing about this is you always have a BIG SURGE of cash come in after you get a ton of downloads.

Like an after shock.

Actually, after shock sounds 10X cooler than “snowball effect”, so let’s call it that 😉

I was hoping I would have an AFTER SHOCK this weekend so I could report something cool, but I had no clue this would happen:

This isn’t even including Jump Pack, my other games, money from iAds or Linkshare.  Including everything I did about $6100 just on Saturday & Sunday!  That is AFTER paying Apple.

 Now, here’s the cool part:

Yesterday I made just as much money as Saturday, even though I had 26,000 less downloads.

That’s because of the after shock *RUMBLE*… chances are I’ll have a big day today as well.

Here are the total numbers for Maze+ so far:

So far Maze+ has made $9,774.79 averaging $815 per day.  Awesome!  This is more profitable than Jump Pack was on release and I have no doubt our next app Dragon Run will eclipse this one.  That’s the App Network in effect.

Now this is weird (but in an awesome way.  It’s awsome weird).

Up until the launch of Maze+ I had gotten around 900,000 downloads of all my apps.

And here this one app comes along and racks up 631,000 downloads all by itself.  Believe it or not, I’m on track to break 2,000,000 total downloads by the end of this week!

I contribute the insanely large downloads to two things:

1. The game was multiplayer… so people were telling their friends

2. It was a success internationally.  I actually made more money in Australia than the U.S.!

If you’ve watched any of my webinars, you’ve probably heard me talk about the Nag Screen.  A nag screen is a full page banner ad in your app.  People see it when they open up the app for the first time.

Let me show you how powerful that is!

Jump Pack had sort of died down… I was getting ready for the launch of Maze+ and wasn’t promoting it hard, updating or any of the other things you’re supposed to do :)

Then I put it on the nag screen for Maze+. 

So all 600,000 people who clicked on the nag screen saw an ad for Jump Pack.

The funny thing is, like usual we kinda botched it.  You actually couldn’t read all the text on the nag screen… But who cares, it still made a bunch of money!

I setup the nag screen to point to Jump Pack on Wednesday September 7th:

As you can see we had a bunch of downloads on Wednesday, but hardly any sales.  I was still waiting for the… wait for itAFTER SHOCK *RUMBLE*.

Thursday I started seeing sales… and was really curious how high it could go.  Then by far the biggest day was yesterday at $659.  I’m hoping to break that today!

This is the absolute MOST FUN I’ve ever had in business!


I’ve decided that I’m going to slowly move my business 100% into making iPhone Apps.

This market is so new (and profitable) that I would be absolutely crazy to not jump in full force… It’s just the right time to do it.

I’ve been staying up super late toying around with numbers and created a plan to build this into a $100,000 per month business in the next 6-8 months.

I’m going to share it with some of you guys on a private webinar for free.  Look out for details later this week!

Thanks for being a subscriber and/or blog reader!  Even when I quit teaching this stuff, I’ll still keep this blog going because YOU GUYS ROCK.

Talk soon,



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Trey Smith develops iPhone Apps (including the Top 25 game, Jump Pack) and has a couple internet marketing companies. He's been a full time internet marketer for 6 years and currently lives in San Diego.

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