Maze+ making over $800 per day!

by treysmith on September 12, 2011

Hey Guys,

HUGE update today.  As I’ve mentioned before, if you have in app purchases in your iPhone App then you get a “snowball effect” after a few days.

Here’s what I mean:

If you are giving your app away for free, like I did with Maze+, then you’ll rack up a TON of downloads.

Some people will buy something inside your app immediately, others might wait a few days… or even a month.

The cool thing about this is you always have a BIG SURGE of cash come in after you get a ton of downloads.

Like an after shock.

Actually, after shock sounds 10X cooler than “snowball effect”, so let’s call it that ;)

I was hoping I would have an AFTER SHOCK this weekend so I could report something cool, but I had no clue this would happen:


This isn’t even including Jump Pack, my other games, money from iAds or Linkshare.  Including everything I did about $6100 just on Saturday & Sunday!  That is AFTER paying Apple.

 Now, here’s the cool part:

Yesterday I made just as much money as Saturday, even though I had 26,000 less downloads.

That’s because of the after shock *RUMBLE*… chances are I’ll have a big day today as well.

Here are the total numbers for Maze+ so far:


So far Maze+ has made $9,774.79 averaging $815 per day.  Awesome!  This is more profitable than Jump Pack was on release and I have no doubt our next app Dragon Run will eclipse this one.  That’s the App Network in effect.

Now this is weird (but in an awesome way.  It’s awsome weird).

Up until the launch of Maze+ I had gotten around 900,000 downloads of all my apps.

And here this one app comes along and racks up 631,000 downloads all by itself.  Believe it or not, I’m on track to break 2,000,000 total downloads by the end of this week!

I contribute the insanely large downloads to two things:

1. The game was multiplayer… so people were telling their friends

2. It was a success internationally.  I actually made more money in Australia than the U.S.!

If you’ve watched any of my webinars, you’ve probably heard me talk about the Nag Screen.  A nag screen is a full page banner ad in your app.  People see it when they open up the app for the first time.

Let me show you how powerful that is!

Jump Pack had sort of died down… I was getting ready for the launch of Maze+ and wasn’t promoting it hard, updating or any of the other things you’re supposed to do :)

Then I put it on the nag screen for Maze+. 

So all 600,000 people who clicked on the nag screen saw an ad for Jump Pack.

The funny thing is, like usual we kinda botched it.  You actually couldn’t read all the text on the nag screen… But who cares, it still made a bunch of money!

I setup the nag screen to point to Jump Pack on Wednesday September 7th:


As you can see we had a bunch of downloads on Wednesday, but hardly any sales.  I was still waiting for the… wait for itAFTER SHOCK *RUMBLE*.

Thursday I started seeing sales… and was really curious how high it could go.  Then by far the biggest day was yesterday at $659.  I’m hoping to break that today!

This is the absolute MOST FUN I’ve ever had in business!

:BIG ANNOUNCEMENT:

I’ve decided that I’m going to slowly move my business 100% into making iPhone Apps.

This market is so new (and profitable) that I would be absolutely crazy to not jump in full force… It’s just the right time to do it.

I’ve been staying up super late toying around with numbers and created a plan to build this into a $100,000 per month business in the next 6-8 months.

I’m going to share it with some of you guys on a private webinar for free.  Look out for details later this week!

Thanks for being a subscriber and/or blog reader!  Even when I quit teaching this stuff, I’ll still keep this blog going because YOU GUYS ROCK.

Talk soon,

Trey

 

About

Trey Smith develops iPhone Apps (including the Top 25 game, Jump Pack) and has a couple internet marketing companies. He's been a full time internet marketer for 6 years and currently lives in San Diego.

{ 145 comments… read them below or add one }

Soren Andersson September 12, 2011 at 2:32 pm

Do you get any numbers from faad how many ppl camed and downloaded thru them?

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Simon September 12, 2011 at 2:31 pm

Trey, this is exactly the motivation i need!! I am trying my damndest with iphone apps using Corona SDK to develop as i have no money to invest in a coder…hard work i tells ya!! Well done though on your success!

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Joshua Zamora September 12, 2011 at 2:31 pm

Hey Trey! Man this is crazy inspiring! Good luck on taking this bad boy full time!

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Bill Roberts September 12, 2011 at 2:28 pm

Thanks for posting this info Trey, it is really awesome of you to share this. Question – was free app a day responsible for getting you in the top 50 of the Games Free section? You mentioned you used their service but I wanted to know if that is what gave you the boost on the list or if it was from the cross-promoting from the other apps, thanks for your help!

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Scott Bradley September 12, 2011 at 2:28 pm

Your transparency with this is really awesome. Thanks for being so up front about the reality of how your app is doing.

What program are you using to report your numbers in the charts. Is that in the backend of apple?

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Samuel September 12, 2011 at 2:28 pm

Trey,

This is great news! Happy to see your success. Wow 100% in iphone apps huh? I don’t blame you. This is as passive as you can get. I will be looking out for the free webinar.

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Ralph Quintero September 12, 2011 at 2:27 pm

Awesome Trey! With those kinds of numbers you’ll be able to buy your own unicorn soon!

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David King September 12, 2011 at 2:25 pm

That’s awesome Trey, really looking forward to hearing and seeing more! I’m getting into Iphone/Ipad/Mobile App development soon too so excited to get started and see my ideas get to work!

Keep it up!

David King

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Glenn September 12, 2011 at 2:23 pm

Trey – you have done a fantastic job. Thank you for sharing your practical insights and congratulations on your success.

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Loren September 12, 2011 at 2:22 pm

Hi Trey,

I’ve been contemplating getting into the App market – as a Programmer/Internet Marketer I think it would be a great fit – one thing I’m curious on is your expenses for actual development – did you factor those into your figures above?

I was planning to outsource my development – I just don’t have the time to sit down and develop an app from start to finish – would love to hear your thoughts on this

thanks,

Loren

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dj dick September 12, 2011 at 2:19 pm

Maybe this dj should follow in your footsteps…very inspiring!

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Rick September 12, 2011 at 2:19 pm

Thx for sharing Trey! It goes to show that with persistance and belief, success can happen! You’ve got me looking into developing my own App. Thx for the motivation!

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Tiago Melo September 12, 2011 at 2:19 pm

Hello Trey,

I never thought about making iphone apps until two months ago, when I saw some webinars of yours. Thanks for sharing these amazing data with us. (I am from Brazil :-) )

Bye.

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Paul Carlson September 12, 2011 at 2:16 pm

Trey,

Awesome news! Wanted to let you know we downloaded Maze+ and my son (he’s 9) and I enjoy playing it. We’ll keep following your apps with great interest. We’re even brainstorming app ideas of our own. Something with penguins I’d imagine. :)

One quick question about Maze+… I notice that when you move the maze around, it tracks with your finger, but I was expecting “flicks” to work as well, you know, so the maze would glide a little more gracefully with a flick (like when you scroll a webpage on iPhone or iPad), rather than dragging the maze.

It’s cool the way it works now, I was mainly curious if the “flicking” motion had been considered, or if that would have made it more complicated to code the game.

Thanks again for sharing this stuff… it’s always fun to read the updates!

Paul

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Ben September 12, 2011 at 2:15 pm

Trey! This is great news! I have been following your progress for some time, and have seen many of your webinars.

I am lost as to how you are having such wonderful success! I have several apps in the app store, and I am struggling to get anyone to download them at all! Even when they’re free!!!

Do you have any words of wisdom for me?

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Simon Salomonsson September 12, 2011 at 2:14 pm

Hi Trey!
Long time mate.
Glad to hear the good news – looking forward hearing more about your iphone app plans.
Are you thinking about killing the android market as well?

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Computer Training Videos September 12, 2011 at 2:14 pm

Trey,

Awesome as usual.. I’m really glad to see you putting up such great numbers, but still they look like real, attainable figures that someone new to the game could achieve – not the “click here and make $2 million a month” type stuff that’s polluting the net.

I really like the step by step, and that you keep the bloopers in there.. if you mess something up, you say you messed it up. That again keeps it real, and helps others to learn from your mistakes.

Thanks again, you’re definitely an inspiration.

Christopher Rees
http://www.PalaestraTraining.com

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lawton chiles September 12, 2011 at 2:11 pm

Matthew, you gotta do it man, do some basic back exercises or stuff you can sell your patients.

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Matthew Loop September 12, 2011 at 2:28 pm

Hey Lawton… Yes, good call for the docs on my list. I’m going after the masses in the gaming world first, though. Trey’s got me thinkin’ real big lately ;)

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Rob September 12, 2011 at 2:10 pm

Hey Trey,
thanks for sharing the stats on this. It is cool that even when you stuffed up you still made money. I look forward to the private webinar to learn more about what it is you are doing.

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lawton chiles September 12, 2011 at 2:10 pm

Very encouraging and inspiring. I love that probably spent a fraction of that $9k to get the game going. Well played sir, well played.

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Matthew Loop September 12, 2011 at 2:09 pm

Trey… that’s awesome, bro! Happy for you. You’ve inspired me to create my first game iPhone game, too.

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Hector September 12, 2011 at 1:58 pm

This is so cool Trey congratulations! and thanks for sharing all this stuff with us. I can’t wait to see details of when this webinar is coming

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